Hi everybody! I’m glad to see that people have found this tutorial useful. If something is off, refer to the aforementioned DevForum post or view the Roblox Documentation to optimize your lighting settings. Move your camera around your mesh to make sure that your Normal maps work as intended. Using Transparency will make your mesh transparent (shocker) where the opacity has been applied on the ColorMap. Using Overlay allows you to change the color of the mesh using BrickColor. If you’d like to learn how to paint opacity into your textures, I suggest following this tutorial by Stylized Station. What this means for you is that you can use AlphaMode to either change the overlayed color of a mesh using it’s BrickColor or as a way to add transparency to objects. The Roblox (SurfaceAppearance) template uses the Opacity map from Substance Painter. If you have multiple meshes that do use the same texture set then you can just copy and paste the SurfaceAppearance object into each mesh. If your mesh consists of multiple meshes with different texture sets for each (which mine does) then it’s simply just a rinse-and-repeat affair until you finish. Make sure that the texture you’re applying is to the correct mesh and map! Right-clicking your texture map, you can copy the decal’s ID to your clipboard and then paste it into the SurfaceAppearance properties. Now comes the most boring part of the whole process. If your mesh consists of multiple parts, you can copy it into your MeshParts using this little trick with Shift + Left Click! Select your mesh and double click on the SurfaceAppearance object to insert it. Open up the Insert Object window and search for “SurfaceAppearance” Now, let’s start putting it all together. When they’re all done, you can find your new images in the Asset Manager in the Recently Added category. A Bulk Import window will open, showing the progress of every upload you have queued.
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